Hey, I'm Joe. I'm a Lead Game Designer based in San Francisco.
In my 10+ years of professional experience I've been lucky to work on some pretty cool projects across a bunch of different genres and design sub-disciplines. Hundreds of millions of players from around the world have played the games I've worked on.
Nowadays I'm leading a team of systems and combat designers at nWay. We make fighting games. As a design lead I advocate for game loops, monetization systems, and UX patterns that allow all types of players to have fun.
I'm currently available to take on design consultations. Just send me a message via email or LinkedIn.
See my resume for additional detail.
Lead Game Designer, 2021-present
A blockchain fighting game created in collaboration with Yuga Labs. I design the core systems and economy and lead a team of systems and combat designers.
Senior Systems Designer, 2020-2021
A F2P WWE fighting game. I designed the economy and many of the core systems.
Game Designer, 2018-2020
A F2P Harry Potter narrative RPG. I designed new live ops events and managed the economy.
Associate Game Designer, 2016-2018
A F2P Match-3 puzzle game. I designed puzzle content and managed live ops events.
Senior Editor, 2014-2016
A collegiate e-sports organization. I wrote articles and published a team of contract writers.
Associate Game Designer, 2015
A F2P word puzzle game. I designed and tuned puzzle content.
Associate Game Designer, 2014-2015
A F2P town builder game. I wrote feature and quest content.